Classes & training · Classes & training

Dojo

The Dojo is a paid, timed training area where skills and spells improve faster against training targets.

Practical guide

3 steps for this topic
  1. Prepare every skill and spell to be trained, enough supplies, and any permitted leveling bonus before paying at the Mehadi entrance.
  2. Enter the chosen training room, record the session end time, and use the targets only while the paid session remains active.
  3. Leave through the inside NPC or stop training at expiry; current unattended-input policy applies even when an old guide describes automation.

Key details

Keep these with the route
Historical session
The documented entry is 25,000 gold for an eight-hour training period.
Training effect
Skill and spell improvement is faster against Dojo targets than ordinary use.
Check the living world.

The underlying system is stable, but exact prices, schedules, laws, event rewards, availability, policies, or community rules can change. Current in-game dialogue and official notices win.

Detailed reference

3 concrete notes
  • Niomope at Mehadi Entrance provides entry. The archived rate is 25,000 coins for an eight-hour session; confirm the current dialogue before paying.
  • Pionome inside can move the character between visually different training rooms or end the session. Attacking a dummy after the timer expires removes the character to the lobby.
  • Skill and Spell Leveling Bonuses continue running while errands are performed, so learn and arrange every ability before activating one. Current unattended-input rules always take priority over old practice.

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