Crafting & professions · Crafting & professions

Enchanting

Wizard enchantments add a modest Hit, Damage, Health, or Mana improvement to eligible basic equipment.

Practical guide

3 steps for this topic
  1. Choose Blessed, Abundance, Might, or Magic and verify that the base equipment is eligible for that enchantment.
  2. Meet the documented insight and shop location, bring the required reagent, and assemble the required Wizard plus assisting class.
  3. Apply the enchantment once, then identify the result and confirm Hit, Damage, Health, Mana, or removed Mana penalty as appropriate.

Key details

Keep these with the route
Documented effects
The classic four add +5 Hit, +1 Damage, +100 Health, or +50 Mana.
Team craft
Recipes use different locations, materials, and assisting classes, so “find a Wizard” is not the whole requirement.

Detailed reference

1 tables · 4 entries
Enchantment4 entries
EnchantmentLevelLocationItemAssistantsEffect
Blessed30Abel Magic ShopWolf's FurRogue & Wizard+5 Hit
Abundance40Undine WizardScorpion's StingMonk & Wizard+1 Dmg
Might50Piet Magic ShopBat's WingWarrior & Wizard+100 Health
Magic60Suomi WizardFinished RubyPriest & Wizard+50 Mana *

Use current records

Continue with live DA Overlord data

Open the connected record

All 152 topics