Crafting & professions · Crafting & professions
Enchanting
Wizard enchantments add a modest Hit, Damage, Health, or Mana improvement to eligible basic equipment.
Items mentioned in this guide
Verified in the item databasePractical guide
3 steps for this topic- Choose Blessed, Abundance, Might, or Magic and verify that the base equipment is eligible for that enchantment.
- Meet the documented insight and shop location, bring the required reagent, and assemble the required Wizard plus assisting class.
- Apply the enchantment once, then identify the result and confirm Hit, Damage, Health, Mana, or removed Mana penalty as appropriate.
Key details
Keep these with the route- Documented effects
- The classic four add +5 Hit, +1 Damage, +100 Health, or +50 Mana.
- Team craft
- Recipes use different locations, materials, and assisting classes, so “find a Wizard” is not the whole requirement.
Detailed reference
1 tables · 4 entriesEnchantment4 entries
| Enchantment | Level | Location | Item | Assistants | Effect |
|---|---|---|---|---|---|
| Blessed | 30 | Abel Magic Shop | Wolf's Fur | Rogue & Wizard | +5 Hit |
| Abundance | 40 | Undine Wizard | Scorpion's Sting | Monk & Wizard | +1 Dmg |
| Might | 50 | Piet Magic Shop | Bat's Wing | Warrior & Wizard | +100 Health |
| Magic | 60 | Suomi Wizard | Finished Ruby | Priest & Wizard | +50 Mana * |
