Society & religion · Community & society

Guilds

Guilds are player communities rather than a timeless static roster.

Practical guide

3 steps for this topic
  1. Choose by active time zone, culture, rules, hunting and social goals, leadership style, and current recruiting status.
  2. Speak with current members and read the application or invitation process instead of relying on an archival roster.
  3. Before joining, understand chat, bank permissions, council roles, attendance, castle participation, and how leaving or leadership transfer works.

Key details

Keep these with the route
Historical creation
Older rules describe an awarded and respected founder, insight 20, substantial gold, and a 15-member founding group.
Guild features
Member lists, chat, a shared bank, councils, tablet functions, and castle battles depend on role and guild state.
Check the living world.

The underlying system is stable, but exact prices, schedules, laws, event rewards, availability, policies, or community rules can change. Current in-game dialogue and official notices win.

Detailed reference

3 concrete notes
  • Creating a guild has historically required an insight-20 founder with an award, Respected Citizen standing, 2,000,000 coins, and 15 prospective members at Abel Tavern.
  • A fellowship is the smaller route: the documented threshold is insight 21, 1,000,000 coins, and five members. Names have traditionally been limited to 14 characters.
  • For joining an existing group, check activity window, hunt goals, rules, and current officers in game; an archived roster cannot prove that a guild still recruits.

Use current records

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