Interface & appearance · Appearance
Skin colors
Skin consumables and character appearance settings map to distinct client color values.
Items mentioned in this guide
Verified in the item databasePractical guide
3 steps for this topic- Preview the client palette on the intended body, armor, hair, and head combination before choosing a color.
- Identify the exact consumable or service and check whether it is permanent, reversible, tradable, and currently obtainable.
- Record the original appearance value before applying a permanent change and verify the result in multiple facing directions.
Key details
Keep these with the route- Client value
- Each supported skin tone maps to a numeric appearance color.
- Compatibility
- Armor, replacement heads, and dyes can make one skin value look different in practice.
Detailed reference
1 tables · 10 entriesSkin Colors10 entries
| Skin ID | Skin Color | Consumable |
|---|---|---|
| 0 | Default | Skin Color Default |
| 1 | Bright | Skin Color 1 Sun Block Lotion |
| 2 | Black | Skin Color 2 |
| 3 | Green | Skin Color 3 |
| 4 | Yellow | Skin Color 4 |
| 5 | Tan | Skin Color 5 Sun Tan Lotion |
| 6 | Slate | Skin Color 6 |
| 7 | Blue | Skin Color 7 |
| 8 | Orange | Skin Color 8 |
| 9 | Purple | Skin Color 9 |
