Crafting & professions · Crafting & professions
Tailoring & dyeing
Tailoring improves eligible armor’s protection and weight while raising its insight requirement, value, and repair cost.
Practical guide
3 steps for this topic- Choose eligible armor, record its current stats and value, and accept that tailoring makes the piece perishable.
- Bring the Tailoring learnable, labor, and preferably an assistant to a supported town tailor; the assistant protects the armor on failure and improves grade odds.
- Identify the result and compare AC, weight, insight requirement, repair cost, grade, dye, and equipped death risk.
Key details
Keep these with the route- Mechanical result
- Successful tailoring improves protection and reduces weight while raising requirements and repair exposure.
- Separate systems
- Tailored grade changes mechanics; dyeing changes appearance.
Detailed reference
2 tables · 13 entriesTailoring6 entries
| Tailoring Grade Chances | Details | Details | Details | Details | Details | Details |
|---|---|---|---|---|---|---|
| Level Range | Destroyed | No Improvement | Good | Fine | Grand | Great |
| 0 | Common | Uncommon | Rare | Very Rare | ||
| 1-6 | Uncommon | Common | Uncommon | Rare | Very Rare | |
| 7-10 | Rare | Uncommon | Common | Uncommon | Rare | Very Rare |
| 11-13 | Rare | Uncommon | Common | Uncommon | Rare | |
| 14+ | Rare | Uncommon | Common | Uncommon |
Tailoring 27 entries
| Tailoring Benefits | Details | Details | Details | Details |
|---|---|---|---|---|
| Type | Insight Increase | Armor Increase | Weight Decrease | Value Increase |
| Good | +6 | -1 | 20% | 2x |
| Fine | +12 | -2 | 40% | 4x |
| Grand | +18 | -3 | 60% | 6x |
| Great | +24 | -4 | 80% | 8x |
| Warrior armors only increase by 3 levels per grade. | ||||
| Level 1 armors only increase by 2 levels per grade. |
