Start & progress · Progression & stats
Total experience hunted
A total-experience estimate works backward from permanent HP, MP, and progression spending to approximate a character’s lifetime hunting.
Practical guide
3 steps for this topic- Start with current base HP and MP and reconstruct known ascension purchases using the cost at each historical base range.
- Add known experience spent on mastering, subpathing, stats, quests, and other permanent progression transactions.
- Report a range when the order of purchases or reward history is unknown instead of presenting one precise lifetime total.
Key details
Keep these with the route- Estimate source
- Permanent HP and MP preserve evidence of past ascension spending.
- Largest uncertainty
- Quest rewards, free gains, stat purchases, and unknown purchase order can materially change the result.
Detailed reference
3 concrete notes- A lifetime estimate reconstructs experience from permanent Health and Mana purchases, starting values, insight gains, Ascensions, quest rewards, and any direct stat or vitality changes.
- Enter total permanent Health and Mana only; temporary equipment and buffs must be excluded. Keep separate notes for free quest gains and reward items.
- Because different histories can produce the same totals, report the result as an estimate unless every Ascension and reward transaction is known.
