Start & progress · Progression & stats

Total experience hunted

A total-experience estimate works backward from permanent HP, MP, and progression spending to approximate a character’s lifetime hunting.

Practical guide

3 steps for this topic
  1. Start with current base HP and MP and reconstruct known ascension purchases using the cost at each historical base range.
  2. Add known experience spent on mastering, subpathing, stats, quests, and other permanent progression transactions.
  3. Report a range when the order of purchases or reward history is unknown instead of presenting one precise lifetime total.

Key details

Keep these with the route
Estimate source
Permanent HP and MP preserve evidence of past ascension spending.
Largest uncertainty
Quest rewards, free gains, stat purchases, and unknown purchase order can materially change the result.

Detailed reference

3 concrete notes
  • A lifetime estimate reconstructs experience from permanent Health and Mana purchases, starting values, insight gains, Ascensions, quest rewards, and any direct stat or vitality changes.
  • Enter total permanent Health and Mana only; temporary equipment and buffs must be excluded. Keep separate notes for free quest gains and reward items.
  • Because different histories can produce the same totals, report the result as an estimate unless every Ascension and reward transaction is known.

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