DAOVERLORD

Terra

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Game versionsSNES · North America
Include editions

Terra

An Imperial-controlled magic user whose encounter with the frozen esper begins the story.

Natural magic

NameLevelMPEffect
Cure15Restores HP.
Fire34Fire-elemental damage; removes Freeze.
Antdot63Removes Poison and Seizure.
Drain1215Transfers HP from the target to the caster; undead targets reverse the effect.
Life1830Revives a fallen target with a small amount of HP.
Fire 22220Fire-elemental damage; removes Freeze.
Warp2620Escapes eligible battles or exits eligible dungeons.
Cure 23325Restores HP.
Dispel3725Removes a range of temporary statuses, including Haste, Safe, Shell and Reflect.
Fire 34351Fire-elemental damage; removes Freeze.
Life 24960Revives a fallen target with full HP.
Pearl5740Deals Pearl-elemental damage.
Break6825Attempts to petrify the target; immunity can prevent it.
Quartr7548Attempts to remove three quarters of current HP; instant-death immunity normally prevents it.
Merton8685Fire- and wind-elemental damage that ignores magic defense; removes Freeze.
Ultima9980Deals non-elemental damage that ignores magic defense.

Magic learned from espers

NameMPEsper learning
Antdot3Kirin ×4
Bio26Shoat ×8
Bolt6Ramuh ×10, Bismark ×20
Bolt 222Ramuh ×2, Maduin ×3
Bolt 353Tritoch ×1
Break25Shoat ×5
Bserk16Phantom ×3
Cure5Shiva ×3, Kirin ×5, Sraphim ×20, Starlet ×25
Cure 225Kirin ×1, Sraphim ×8, Golem ×5, Unicorn ×4, Starlet ×16
Cure 340Starlet ×1, Phoenix ×2
Demi33Phantom ×5
Dispel25Alexandr ×10, Unicorn ×2
Doom35Shoat ×2
Drain15Ifrit ×1
Fire4Ifrit ×10, Siren ×6, Bismark ×20
← All characters

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