Learn the battle menu, party roles and practical preparation for long routes.
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Battle flow
The active-time gauge determines when a character can act. Choose Fight, Magic, Item or a character command when a turn is ready. Commands and enemy actions continue according to the selected battle settings, so use the menu settings to choose a comfortable pace.
Keep an eye on HP and status effects rather than spending every turn attacking. A fallen party member needs a revival item or spell before ordinary healing can restore them. Rest at inns and save at save points or on the world map where the game allows it.
Party and equipment
A balanced group benefits from reliable damage, healing and recovery. Edgar’s
Tools and Sabin’s Blitz offer useful attacks without normal spell MP; Celes’s Runic can absorb eligible magic, including friendly spells, while it is active.
Check weapons, armor and relics separately for every active character. The back row reduces physical damage taken and dealt for many attacks; exceptions depend on the weapon or command. Carry status cures and revival items before a dungeon.
Boss habits
Use a save point before unfamiliar bosses. Examine the boss’s behavior before spending limited items: Whelk’s shell retaliates when hit, and
Celes can use Runic against eligible magic from
TunnelArmr.
The Party & Battle Planner compares supported attacks and spells against selected enemies using the entered levels, equipment and conditions. Its damage estimates assume hits land; check the displayed limitations and do not treat them as a complete battle simulation.
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