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Magicite, spell learning and growth

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Game versionsSNES · North America
Include editions

Equip espers to learn spells, summon them and plan original-release level bonuses.

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Equip and learn

After Zozo, open the abilities menu and equip one piece of magicite on a character. A piece cannot be equipped by two characters at once. Each listed spell has a learning multiplier: magic points from battle advance the spell by that multiplier until it reaches 100%. In the original game, Gogo and Umaro cannot equip magicite.

For example, 2 magic points with a ×5 rate add 10 percentage points. Once learned, the spell remains available after the magicite is changed. Characters have different native commands and restrictions, so do not assume every recruit uses the ordinary Magic command.

Summoning and level bonuses

Select the equipped esper at the top of the Magic list in battle and pay its MP cost to summon it. A character normally summons that equipped esper once per battle. This is separate from permanently learning its spells.

Some magicite gives a bonus when its wearer gains a level; it must be equipped at that moment. Check the bonus before a level if growth planning matters. Original SNES and later releases do not all use identical bonus tables.

Permanent decisions

Odin becomes Raiden when transformed in the Ancient Castle. This gives access to a different spell and bonus but removes Odin. Ragnarok is a separate magicite-or-sword choice in the original game. Keep a save before either choice.

The magicite index lists the original 27 names, including both sides of the Odin transformation. This count does not mean both are held together in ordinary progression.

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