DAOVERLORD

Missables and irreversible choices

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Game versionsSNES · North America
Include editions

Prepare for the world change and preserve options with separate saves.

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Before the Floating Continent

Make a separate save before boarding for the assault. Several story locations and enemies cannot be revisited in their original state, and shops and treasure may change. Bestiary requirements are edition-specific; the original SNES game does not have the same completion interface as Pixel Remaster.

If collecting Mog’s dances in the original release, recruit him and obtain the water-terrain dance before the world changes. Some later versions provide another water battle. Check individual chest decisions: leaving certain treasure unopened can change its later contents.

The escape and the island

During the timed Floating Continent escape, reach the airship ledge with time to spare. Refuse the first offer to jump and wait at the ledge for Shadow. In the original-release route, reaching the jump point only in the final seconds can cause departure without him. Leaving him behind makes him unavailable in the World of Ruin.

On Solitary Island, feeding Cid affects the scene that follows. Fast fish are the helpful choice. Both outcomes allow the game to continue; keep a save before the sequence if you want to retry.

Late decisions

Odin’s conversion to Raiden and the original Ragnarok magicite-or-sword choice are irreversible. Save before choosing and compare the abilities against your goals. Save before Kefka’s Tower if you want to return to optional activities after seeing the ending.

This is a major-decision checklist, not a complete list of every one-time enemy, item, Rage or Lore. Consult the source evidence for a version-specific completion route.

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