DAOVERLORD

Recruitment checklist

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Game versionsSNES · North America
Include editions

Find the fourteen permanent characters and protect Shadow’s one-time survival decision.

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World of Balance

Terra, Locke, Edgar, Sabin, Celes, Cyan, Gau and Setzer join through the main route. Strago and Relm enter during the Thamasa and esper mountain sequence. Shadow can be hired temporarily; Mog is an optional Narshe recruit.

To retain Shadow later, reach the Floating Continent’s airship ledge with time to spare, refuse the first offer to jump and wait until he appears. In the original-release route, reaching the jump point only in the final seconds can cause departure without him. His earlier temporary departures do not replace this decision.

World of Ruin

Celes begins on the island; Sabin is in Tzen, Edgar follows the Gerad trail into Figaro, and Setzer is in Kohlingen before Daryl’s Tomb. Resolve Mobliz for Terra; follow Lola’s pigeon to Mt. Zozo for Cyan; find Gau on the Veldt with an open party slot.

Relm is in Owzer’s Mansion; bring her to the Fanatics’ Tower to recover Strago. Find Mog in Narshe, then bring him to Umaro in the yeti cave. Recover Locke through the two-party Phoenix Cave.

Hidden and conditional recruits

If Shadow survived, rescue him in the Cave on the Veldt, let him recover in Thamasa, then wager the Striker at the Colosseum. On Triangle Island, let Zone Eater engulf the party and find Gogo inside.

Umaro and Gogo are optional. Their commands differ from ordinary members: Umaro acts automatically and Gogo’s configurable commands have their own restrictions.

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