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Electricity and circuits

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Size a power circuit for its devices and connect generators with transmitters.

On this page

Walkthrough

  1. Start by listing the devices on a connected circuit and their total demand. Most require one unit each; the source lists exceptions such as string and surface lights that require a connection but use zero. If demand exceeds generation the circuit shorts and all connected items lose power.
  2. Choose generation to fit the project: a mini generator supplies 5 units, a waterwheel 20, and a furnace 30 while it has fuel. A windmill supplies 10 normally or 20 at high altitude. The charging station displays connected power, with each of its five lights representing eight units.
  3. Connect the generators and devices through poles or wireless transmitters. Small dens and huts are not naturally connected, although a mini generator inside can power their contents; connected cottages and houses power their contents.

Generators

GeneratorPower units
Mini generator5; automatic
Windmill10, or 20 at high altitude; automatic
Waterwheel20; automatic
Furnace30; fuel must be renewed

Troubleshooting

SituationWhat to check
Everything on the circuit goes darkCheck the connected supply, load and furnace fuel; add generation or reduce demand.
An object indoors lacks powerCheck the building type and its connection, or place a mini generator in a den or hut.

Related records and guides

Power transmission · Bleak Beach · Windmill kit

Notes

  • Most powered objects consume one unit; some lights consume zero. A circuit shorts when demand exceeds supply. The reported area limit is 64 generators.
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