Unlock the jump-rope game, watch its speed changes and compare contest rewards.
Walkthrough
- Befriend
Bulbasaur and rebuild the Pokémon Center, then ask Bulbasaur to play. Jump over its vines and continue until they hit you. - The pace increases after every ten successful jumps. At 50 the source describes a less predictable rhythm, so watch each swing instead of assuming that the earlier timing remains steady.
- For ordinary play, the source lists three Copper Ore for 0–49 jumps, one Honey for 50–99, and one Small Lost Relic for 100 or more. These are separate from the periodic one-day contest’s threshold rewards.
- During the periodic Center contest, try for the highest score. The reward table lists a trophy at 50 or more, 30 Pokémetal at 75 or more and ten Rare Pokémetal at 100 or more. The trophy records the contest date and your best jump count. Check the current event notice instead of assuming a contest is running.
Contest thresholds
| Score | Listed reward |
|---|---|
| 5 | 5 Leppa Berries |
| 10 | 1 Star Piece |
| 20 | 3 Large Lost Relics |
| 30 | 3 Rainbow Feathers |
| 40 | 3 Silver Feathers |
| 50 | Jump Rope Trophy |
| 75 | 30 Pokémetal |
| 100 | 10 Rare Pokémetal |
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