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Direct water across terrain, hydrate plants and keep lava away from routes.
On this page
Walkthrough
Finish Piplup’s request with Paldean Wooper in Bleak Beach before attempting the drink-based water tools. The drink determines the liquid produced; hold ZL to adjust placement height and attach the source to a block or existing water.
Plan the terrain before releasing a source. A primary source feeds the flow; removing it removes the water it supplies. Water reaching a drop can create a secondary source, so check the terrain below as well as the original placement when tracing a stream.
Use fresh water beside fields when you want hydration and sparkling ripples. Muddy water and lava do not hydrate, ocean water has no ripples, and a submerged ordinary plant stops growing. Water Gun turns lava into Black Rock; lava can damage Ditto.
Water types
Type
Practical use or caution
Fresh Water
Hydrates; sparkling ripples can appear.
Ocean Water
Sparkling sea water; no ripples.
Muddy Water
Does not hydrate; no ripples.
Hot Spring Water
Residents may relax in it.
Lava
Does not hydrate and damages Ditto.
Troubleshooting
Situation
What to check
A field remains dry
Check the liquid type: muddy water and lava do not hydrate.
Water is covering a plant
Reshape the channel or remove the source; use adjacent water instead of submerging the crop.
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