DAOVERLORD

Blocks & objects

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Game versionsSNES · North America
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56 results

1-Up Chamber BlocksRows of special question blocks used by a 1-Up Chamber’s matching-order puzzle.Big SwitchThe large permanent button at the end of a Switch Palace.Blue DoorA temporary door revealed by an active P-Switch.Bonus BlockA block that rewards collecting enough coins in its course.Bouncing BoughA springy branch attached to the side of terrain.BubbleA drifting bubble carrying a Mushroom or an enemy.Cloud BlockA cloud-shaped block used for high platforms and hidden paths.Count-LiftA moving lift with a countdown to its fall.Diagonal PlatformAn angled platform that travels back and forth.Dotted-Line BlockAn outline marking a block that a matching Switch Palace can fill.Empty BlockA solid brown block, often left after an item block is used.EscalatorA moving sloped surface used inside some fortress rooms.FenceClimbable wire mesh used in castle rooms.Floating Island PlatformA grassy platform that sinks under Mario’s weight and rises when unoccupied.Flying PlatformA winged platform that carries Mario through the air.Flying Prize BlockA question block with wings that moves through a course.Giant GateThe ordinary goal marker used by most courses.Grab BlockA blue block that can be lifted from the floor and thrown.Gray P-SwitchA timed switch that turns eligible enemies into Gray Coins.Hard BlockA gray solid block used to build platforms and walls.IceSlippery terrain with less traction than normal ground.Ice BlockA frozen block with a slippery top surface.Jumping BoardA portable spring that helps Mario reach a high ledge.KeyholeThe endpoint of a key-based secret exit.Lakitu’s CloudA temporary rideable cloud left by a defeated Lakitu.LiftA moving platform whose direction and behavior depend on its placement.Message BlockA block that displays a course hint or a message.Midway GateA checkpoint that changes where Mario resumes after losing a life.Mushroom PlatformA broad mushroom-shaped platform used as elevated terrain.Note BlockA musical block that springs Mario upward.ON/OFF SwitchA block that changes particular course machinery when struck.P-SwitchA carryable blue switch that temporarily changes eligible blocks and coins.Pipe CannonA diagonal pipe exit that launches Mario across part of a room.Piston LiftA linked pair of mushroom lifts that works like a balance.Prize BlockA question-mark block containing a coin, power-up or course-specific item.Pulley LiftA platform following a visible guide track.Red Prize BlockThe red question block that activates Bowser’s Castle spotlight.Revolving Fence PanelA rotating panel that moves Mario between the two sides of a fence.RopeA climbable rope used to move through aerial sections.Roulette BlockA cycling power-up block whose released item keeps changing.Sand TideMoving yellow terrain, also described as a sandbar, in underground rooms.Semisolid PlatformA platform Mario can jump through from underneath and land on from above.Single Swing LiftA platform rotating around a fixed pivot.Skull RaftFour linked skulls that carry Mario over lava.Snake PlatformA moving chain of brown blocks that activates when ridden.SpotlightThe moving light activated by the red question block near Bowser.Stretch BlockA short block platform that extends and contracts in a repeated pattern.Switch BlocksSolid colored blocks created by the four Switch Palaces.Triangular BlockA corner block that lets running Mario continue up a wall.Triple Swing LiftThree platforms rotating together around a central pivot.Turn BlockA yellow block that briefly rotates and becomes passable when struck.VineA climbable plant that grows from certain blocks into a higher route.Warp PipeA pipe that can connect separate rooms or act as terrain.Water TideWater that rises and falls while pushing Mario through a room.Yellow DoorAn ordinary room entrance found in Ghost Houses, castles and fortresses.Yoshi CloudA bonus cloud produced when Yoshi eats two pink berries.