DAOVERLORD

SMW Asset & Audio Studio

Explore sprites, animation and game audio.

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Choose a collection and search by name or ID. Animated entries have a playback badge. Choose an animation, play or pause, step through frames, scrub, and adjust preview speed or looping. Reduced-motion preferences start animations paused.

Sprites use integer zoom; large images start in Fit. In Preview & local files, choose a zoom to inspect native detail, then drag the preview or use arrow keys to pan. Preview settings change zoom and background; exports preserve source pixels. Export a frame or the complete sprite sheet. Some entries have only a verified still image; source details identify available frames and timing.

Audio separates music, native sound effects and archive ambience/jingles where available. Long or looping effects have bounded previews identified in Source details. Audio exports use Ogg Vorbis.

These are asset previews, not game emulation. Local files stay on this device.

Sources & credits

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Preview & local files

PNG, WebP, GIF, MP3, Ogg or WAV; up to 32 MB. Local files are never uploaded.

Source details

Sources & credits

Collection

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