Cast on target
Warrior · ChargeUses the named spell with normal spell targeting.
/cast Charge
Choose a class and copy an example. In the game, open the macro editor, create a macro, and paste the text. These examples use English spell names; use the name from your own spellbook if your client language differs.
Mouseover examples prefer a living friendly or hostile unit as labeled and otherwise use the ordinary target. Spell availability, learned ranks and targeting depend on your character and game version. Spell names come from client records. The linked Blizzard UI slash-command source is a modern UI reference and does not establish Forever compatibility; these examples have not been tested in a live game session.
Uses the named spell with normal spell targeting.
/cast Charge
Uses a living hostile unit under the pointer when available; otherwise uses normal spell targeting.
/cast [@mouseover,harm,nodead][] Charge
Uses the named spell with normal spell targeting.
/cast Judgement
Uses a living hostile unit under the pointer when available; otherwise uses normal spell targeting.
/cast [@mouseover,harm,nodead][] Judgement
Uses the named spell with normal spell targeting.
/cast Arcane Shot
Uses a living hostile unit under the pointer when available; otherwise uses normal spell targeting.
/cast [@mouseover,harm,nodead][] Arcane Shot
Uses the named spell with normal spell targeting.
/cast Sinister Strike
Uses a living hostile unit under the pointer when available; otherwise uses normal spell targeting.
/cast [@mouseover,harm,nodead][] Sinister Strike
Uses the named spell with normal spell targeting.
/cast Smite
Uses a living hostile unit under the pointer when available; otherwise uses normal spell targeting.
/cast [@mouseover,harm,nodead][] Smite
Uses the named spell with normal spell targeting.
/cast Lightning Bolt
Uses a living hostile unit under the pointer when available; otherwise uses normal spell targeting.
/cast [@mouseover,harm,nodead][] Lightning Bolt
Uses the named spell with normal spell targeting.
/cast Fireball
Uses a living hostile unit under the pointer when available; otherwise uses normal spell targeting.
/cast [@mouseover,harm,nodead][] Fireball
Uses the named spell with normal spell targeting.
/cast Shadow Bolt
Uses a living hostile unit under the pointer when available; otherwise uses normal spell targeting.
/cast [@mouseover,harm,nodead][] Shadow Bolt
Uses the named spell with normal spell targeting.
/cast Wrath
Uses a living hostile unit under the pointer when available; otherwise uses normal spell targeting.
/cast [@mouseover,harm,nodead][] Wrath
Uses the named spell with normal spell targeting.
/cast Holy Light
Uses a living friendly unit under the pointer when available; otherwise uses normal spell targeting.
/cast [@mouseover,help,nodead][] Holy Light
Uses the named spell with normal spell targeting.
/cast Lesser Heal
Uses a living friendly unit under the pointer when available; otherwise uses normal spell targeting.
/cast [@mouseover,help,nodead][] Lesser Heal
Uses the named spell with normal spell targeting.
/cast Healing Wave
Uses a living friendly unit under the pointer when available; otherwise uses normal spell targeting.
/cast [@mouseover,help,nodead][] Healing Wave
Uses the named spell with normal spell targeting.
/cast Healing Touch
Uses a living friendly unit under the pointer when available; otherwise uses normal spell targeting.
/cast [@mouseover,help,nodead][] Healing Touch