Four permanent switches fill matching dotted blocks throughout Dinosaur Land.
On this page
Finding the palaces
| Color | Access |
|---|---|
| Yellow | Clear |
| Green | Take |
| Red | Take |
| Blue | Take |
Pressing the switch
Each palace begins with a short room for optional rewards, followed by the large color switch. Pressing it fills that color’s dotted outlines across the game and records the palace’s counted exit. The main switch is a lasting world change, unlike a timed
P-Switch.
Using the blocks
Filled outlines provide bridges, extra footholds and access to some high routes. Yellow blocks can supply Super Mushrooms and green blocks Cape Feathers when hit from below; red and blue blocks mainly provide footing. A cleared palace cannot normally be re-entered on SNES.
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