DAOVERLORD

Prey

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Prey
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Aislings

With the opening of the arena, aislings become the most dangerous prey. No two aislings behave exactly the same, indeed, the same aisling may act very differently each time you encounter him. Since aislings are so varied, I present general guidelines and common styles instead of specific details.

Some aislings have subpathed. This means the aisling has several abilities from one path and are pursuing a second path. These aislings are very dangerous. If you see an aisling using abilities outside her path examine her legend to discover which two paths she follows.

If a particular aisling doesn't follow the normal pattern, study his legend, watch his fighting style, find his weakness, and take him out! Know your enemy.

A few tips for all aislings in the Arena:

  • Chants: Long chants are dangerous in the arena. They inform your opponent that you are preparing a spell or trap and can give away your position if you are hidden or the enemy is blind. Clear all your commonly used chants before entering the arena.
  • Blindness: Rogues and priests can blind an aisling. If you find yourself blinded, you can still sense things nearby ((by opening the map with the tab key)). You can also hear where they are when they speak or cast.
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