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Ability huntingAfter entering a Medenian class, characters can increase Ability through eligible hunts, items and quests.AdorationsPermanent stat rewards from Adoration, and how to include completed rewards in a character plan.AP & experience bonusesTimed items increase Ability or experience earned while active.AP & experience reward itemsHistorical event items and chests can grant Ability, experience, or both.AscendingAt level 99, ascension exchanges experience for Health or Mana.Buying statsMasters can exchange Health for base stat points at the Temple of Choosing.Legendary AislingA Master aged at least 44 Deochs can claim Legendary Aisling rewards, according to the community guide.Level-up gainsHistorical formulas estimate level-up Health and Mana, Armor Class and carrying capacity.New player guideStart with the tutorial to learn movement, combat and the main character panels.Stat plansA stat plan compares a class’s available points with the requirements of desired skills and spells.Subpathing processSubpathing changes a level-99 character to another class and restarts progression.Terms & abbreviationsDark Ages chat mixes path shorthand, hunt roles, spell abbreviations, Gaelic-inspired names, and community slang.
