Society & religion
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CitizenshipCitizenship determines a character’s town affiliation and associated spawn point; entry differs by town.EducationPlayer-run classes at Mileth College can award Educated marks used toward contest participation.Glading & marriageGlading and marriage are player ceremonies that create paired legend marks, with Priests officiating.GuidanceGuidance links class selection with an experienced guide and a level-11 completion milestone.Guild castlesGuild Castle battles are structured PvP contests over a defended castle objective.GuildsGuilds are player communities rather than a timeless static roster.MentoringFormal mentoring pairs a mentor and student for a Double Moon before completion; it is separate from class guidance.Mileth CollegeMileth College hosts player classes and creative contests across art, history, literature, lore, philosophy, and persona.Player directoryHistorical public Aisling character statistics retained from the earlier guide.Politics: HwaroneHwarone has its own office ladder and war-oriented civic structure rather than simply mirroring Mileth.Politics: Mileth & RucesionMileth and Rucesion use player civic offices, votes or clout, sponsorship, terms, exams, and distinct legislative or judicial duties.Religions of MedeniaMedenian characters may worship an Earth, Fire or Water spirit alongside a Temuair god.Religions of TemuairTemuair has eight established fellowships, each with a temple, faith powers and characteristic enchantments.Religious ranks of TemuairThe eight Temuair fellowships use ranks that govern prayer, summoning and religious offices.StoryDark Ages is set across Temuair and Medenia, with an official history and a large body of player-created lore, philosophy, art, and literature.Town & institution titlesTowns, the Arena, Loures and Mileth College use titles with distinct duties and historical requirements.Town lawsMileth, Rucesion, and Hwarone can have distinct laws enforced through their player institutions.
