DAOVERLORD

Optional: Cyan’s dream at Doma

?

Chapters follow a route through the game. Optional objectives and version differences are marked. Linked names open the matching database entry.

Chapter marks are saved in this browser. Use Game versions to choose your edition; sign in to save that preference.

Game versionsSNES · North America
Include editions

Versions: SNES · North America Super Famicom · Japan PlayStation Game Boy Advance Pixel Remaster

Recover Cyan’s memories and find Alexandr in a one-time dream sequence.

On this page

Enter the dream

Put Cyan in the party and travel to Doma Castle in the World of Ruin. Rest in the castle to begin; save first, because the dream’s rooms, encounters and chests are a one-time sequence. You may bring Strago if you are looking for Lore opportunities.

The party starts separated. Explore the doors to reunite the other two characters, then follow the route to the three dream opponents. Heal before the fight; Cyan remains unavailable while the others search for him.

Train and cave

In the train section, inspect the switches and chests rather than simply walking to the engine. One puzzle uses a lump of metal to stop a moving chest. A later room shows a pattern of open and closed chests: reproduce that pattern with the switches in the following car.

At the engine, operate the first and third switches to continue. The next section uses Magitek armor and a repeating cave route. If following Cyan seems to lead in a circle, reverse direction and return through the entrance to change the scene.

Wrexsoul and reward

At the dream’s Doma, heal and save before approaching the throne. Wrexsoul hides by possessing a party member and reappears when the possessed character is knocked out or petrified. Revive the affected ally and attack when the boss is visible; the accompanying Soul Savers return when defeated.

After resolving the dream, search Doma’s throne for Alexandr magicite. Check Cyan’s equipment and learned techniques before returning to the open world. The individual enemy names and Lore names differ in later translations.