DAOVERLORD

Narshe defense

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Game versionsSNES · North America
Include editions

Versions: SNES · North America Super Famicom · Japan PlayStation Game Boy Advance Pixel Remaster

Guide Terra’s party through Narshe’s mines, following the light.

Walkthrough

Terra’s group must enter Narshe through the mines because the normal gate is blocked. In the security section, watch the light travel across the floor and follow the same path when it is your turn. A mistake triggers a battle and another attempt.

Once the scenarios are complete, equip the reunited characters before the defense. Assign three groups with enough healing and damage to work independently. Moving a group intercepts a soldier; a party that loses can leave a gap in the line.

Defeat the commanders as they approach while keeping the route to Banon covered. Kefka is the last threat in the defense. After the scene with the esper, speak with the party and set out to find Terra.

Checkpoint

The mine security sequence asks you to copy a moving light’s route. For the defense, distribute healing across the three teams and cover the approaches to Banon. Intercept the soldiers before they reach him; a strong group on the wrong side of the field cannot protect him instantly.