Locate the World of Ruin dragons and earn Crusader.
On this page
The search
The eight legendary dragons are optional bosses spread across the World of Ruin. Six can be reached in outside or side-dungeon locations: Ice on the Narshe cliffs, Storm on Mt. Zozo, Red in Phoenix Cave, Blue in the Ancient Castle, Dirt on the Opera House stage and White in the Fanatics’ Tower. Later translations call some of these Earth and Holy
Dragon.
Gold and Skull are inside Kefka’s Tower. You can fight the other dragons first and finish the set while progressing through the tower; do not confuse ordinary dragon-type random encounters with the eight fixed bosses.
Prepare and fight
Make a save before each dragon and bring revival, status cures and sufficient MP. Their elemental defenses differ: the Party & Battle Planner can estimate supported attacks using the equipment and conditions you enter. Estimates assume hits land and do not simulate every battle effect. If an attack heals the enemy, stop using that element.
On Mt. Zozo the Storm
Dragon is released by a switch near a save point. The Opera House dragon requires using the stage machinery. The two tower dragons sit on separate party routes, so give both groups a way to survive rather than concentrating all preparation in one group.
Reward and editions
Defeating all eight awards Crusader magicite in the original game. Its summon can hurt the party as well as enemies, so read the effect before using it. In Advance, the eight-dragon objective also unlocks the separate Dragons’ Den, whose much stronger fights are covered in the GBA-only bonus chapter.