Use the SNES reference for native maps; Super Mario Advance 2 changes saves, collectibles and several abilities.
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Original releases
The Super Famicom, North American SNES and PAL editions share the main world routes. Regional text and timing can differ. The native maps and collectible coordinates in this wiki are verified against the USA SNES build, not independently against every regional ROM.
GBA remake
| Feature | Super Mario Advance 2 difference |
|---|---|
| Characters | Mario and Luigi can be selected separately; Luigi’s movement and some Yoshi interactions differ. |
| Damage | Fire and Cape forms normally fall back to Super instead of directly to Small. |
| Collectibles | |
| Saving | The remake supports more flexible saving and a course/exit checklist. |
| Yoshi retains his color instead of always becoming blue. |
Following a guide
Choose the edition selector before using edition-specific notes. A SNES map can explain the shared layout, but its coordinates do not establish GBA coin placement. Timing advice uses the game’s displayed timer, not elapsed real-world seconds.
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