The save-file number counts distinct exits, including secret goals and Switch Palaces.
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What counts
The checklist contains 72 counted courses, including four Switch Palaces. Twenty-four courses have a second exit, giving 96 in total. Repeating a goal does not add another exit. Ordinary Star World goals still count even when they do not open a new onward route.
Recognizing alternate exits
Red course dots indicate two exits; yellow dots indicate one. Ghost Houses can have alternate exits without a red-dot marker. Secrets can use a key and keyhole or a second goal gate. The Forest and Chocolate Island contain ordinary exits that loop instead of advancing.
Saving on SNES
Save prompts normally follow Ghost Houses, fortresses, castles and Switch Palaces. Clearing an ordinary course does not automatically save. Reach an available save point after a useful set of exits; the GBA remake provides different save options. The Special Zone also offers save prompts after every two courses.
What does not count
Yoshi’s House,
Top Secret Area, the
Bonus Game and Bowser’s two entrances add no separate entries to the original saved 96-exit total. Dragon Coins and 3-Up Moons award lives; they are a different goal from exit completion.
Finishing the checklist
Use the regional walkthrough checklists for both exits of every two-exit course. Revisit Star World’s ordinary goals and Forest Ghost House’s loop if the total is short. Completing the Special Zone opens a return route and changes the world’s appearance; defeating
Bowser is the story ending.
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