Donut Plains 1 connects to
Donut Plains 2. A separate secret route opens
Donut Secret 1.
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Course guide
Stomp a flashing Super Koopa for a feather and practice flight. Continue through the pipes and enemies to the ordinary gate; revisit the high key route for the secret. This route leads to
Donut Plains 2.
Secret exit
At the green block column near the end, run up the wall using the triangle and enter the upper keyhole; the Green Switch makes this easier. A cape can also reach the key.
Map connections
| Route | Location |
|---|---|
| Normal exit | |
| Secret exit | |
| Reached from · normal |
Collectible locations · SNES USA
| Room | Collectible | Tile X | Tile Y |
|---|---|---|---|
| Main area | 36 | 14 | |
| Main area | 109 | 14 | |
| Main area | 224 | 4 | |
| Main area | 239 | 14 | |
| Main area | 273 | 20 |
Original placements in the exported room group, including alternate layouts. Coordinates count 16-pixel tiles from the top left; use Find collectibles above to locate them on the map. These are not GBA placements.
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