Course and exit checklist for Donut Plains.
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Route
Courses in this region:
Donut Plains 1,
Donut Plains 2,
Green Switch Palace,
Donut Ghost House,
Donut Plains 3,
Donut Plains 4,
Donut Secret 1,
Donut Secret House,
Donut Secret 2, #
2 Morton's Castle. See the ordinary destination and alternate routes for how these connect.
Alternate routes
Donut Plains 1: At the green block column near the end, run up the wall using the triangle and enter the upper keyhole; the Green Switch makes this easier. A cape can also reach the key.
Donut Plains 2: Enter the upside-down green pipe after the first green switch block. In the side room, throw the blue shell at the highest
turn block to grow a vine; climb through the gap to the key and keyhole.
Donut Ghost House: Bring a cape. From the start, build speed and fly up to the left, over the ceiling; run right above the room to the hidden door and goal.
Donut Secret 1: Activate the underwater P-switch, then swim right through the temporarily opened block enclosure. Hit the
prize block for the key and use it in the nearby keyhole.
Donut Secret House: Carry the P-switch to the floating door and activate it. Hit the block above that door to grow a vine; climb and defeat
Big Boo with three thrown blocks.
Course notes
Donut Plains 1: Stomp a flashing Super Koopa for a feather and practice flight. Continue through the pipes and enemies to the ordinary gate; revisit the high key route for the secret.
Donut Plains 2: Move steadily through the automatically scrolling cave and watch the moving obstacles. Take the ordinary pipe and gate for the Ghost House route.
Green Switch Palace: In the first room, use the shell against the Koopas for optional lives. Enter the pipe and press the green switch to fill green blocks across the map.
Donut Ghost House: In the first room hit the
turn block for a P-switch, enter the door and hit the block again for a vine. Climb and go left to the door leading toward the regular goal.
Donut Plains 3: Ride the swinging and pulley lifts above the gaps. Watch the Fuzzies and leave enough time for each platform to move before jumping.
Donut Plains 4: Work past the pipes and jumping Piranha Plants, watching the gaps between platforms. Fly above hazards with a cape if you have a safe runway.
Donut Secret 1: Swim through the underwater obstacles and use the ordinary exit pipe for the gate. Save the P-switch detour for the key route.
Donut Secret House: Collect coins forming the door outline and use the P-switch to reveal the regular door. Avoid the circling Boos while crossing the room.
Donut Secret 2: The icy floor makes stopping difficult. Take shorter jumps past Spike Tops and Munchers and use the springboard carefully.
#
2 Morton's Castle: Time your movement past Thwomps, Thwimps and swinging hazards. In Morton's chamber, watch the walls and ceiling, then stomp him when he is reachable.
Checklist
Donut Plains 1 — normal and secret
Donut Plains 2 — normal and secret
Green Switch Palace — one exit
Donut Ghost House — normal and secret
Donut Plains 3 — one exit
Donut Plains 4 — one exit
Donut Secret 1 — normal and secret
Donut Secret House — normal and secret
Donut Secret 2 — one exit
#
2 Morton's Castle — one exit