Nine new dungeons provide group adventures across the level 13–60 journey.
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Choose an expedition
Forever introduces nine dungeons in addition to the familiar world’s instances. The level ranges in Blizzard’s overview are recommendations for finding a suitable group, not verified minimum entry requirements. Check the individual dungeon page for its location and available records.
Build a party around a tank, healer and damage dealers, then agree on travel, quests and control before the first pull. Group and dungeon preparation covers a practical departure checklist.
Early and middle-level dungeons
| Dungeon | Recommended level | Location |
|---|---|---|
| Hall of Thanes | 13–18 | Beneath Ironforge, Dun Morogh |
| Ruins of Lordaeron | 15–20 | Ruins above Undercity, Tirisfal Glades |
| Excavation Site | 24–29 | Above Whelgar’s Excavation Site, Wetlands |
| City of Dalaran | 28–33 | Alterac Mountains |
| The Drowned City | 35–40 | Off the Stranglethorn coast |
Later dungeons
| Dungeon | Recommended level | Location |
|---|---|---|
| Kroldok Stronghold | 40–45 | Riverglades |
| Alcaz Prison | 48–53 | Alcaz Island, Dustwallow Marsh |
| Blackmaw Hold | 55–60 | Azshara |
| Shaper’s Terrace | 58–60 | Un’Goro Crater |
Dalaran attunement
Plan the City of Dalaran quest access before the group travels. Alliance players start “An Alarming Request” with Emissary Jacques in Southshore. Horde players have “Key to the City” and “Prison Break-In” from Magus Wordeen Voidglare in Tarren Mill.
Confirm that each member has finished the appropriate access steps and has the relevant quests before setting out. If one member is still working on access, arrange that step first rather than assuming the whole party can enter together.
Experience and recent fixes
On November 8 Blizzard increased experience from killing enemies in dungeons by 50%. This applies to enemy-kill experience; it is not a 50% increase to quest rewards or to the total experience from every run, and does not establish that a particular dungeon is the fastest leveling route.
The November 6 hotfix addressed a portal issue in the Drowned City. Treat it as a recorded fix, rather than assuming the old behavior is still present. Allow time for travel, quests and learning the encounters when comparing a dungeon trip with outdoor play.
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