DAOVERLORD

Group and dungeon preparation

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These references cover Blizzard’s announced Forever systems, race and class choices, professions and new dungeons. Launch and beta conditions are dated where relevant; source links are in Credits.

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Plan roles, supplies and access before setting out with a party.

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Before the party forms

Agree on the dungeon, faction, ruleset and meeting point. A five-player party typically needs someone to hold enemies’ attention, someone to heal and players to deal damage. Make sure those roles are understood before traveling, particularly when a class has more than one possible role.

Look up the destination and its suggested level range in New dungeons. Suggested ranges help a group choose an appropriate challenge; they are not a documented universal entry rule. Ask which quests members have and whether anyone needs a prerequisite or access quest.

For City of Dalaran, Alliance players should investigate “An Alarming Request” from Emissary Jacques in Southshore; Horde players should check “Key to the City” and “Prison Break-In” from Magus Wordeen Voidglare in Tarren Mill. Settle access before everyone makes the trip.

Pack and coordinate

Repair equipment, empty some bag space and bring the consumables your role uses. A healer may need drinking time between pulls; a tank benefits from knowing when that player is ready. Bring quest items, relevant keys or access items where the dungeon requires them.

Agree how the puller will mark targets, which enemies should be controlled, and who will interrupt dangerous casts. Let the tank establish control, give the healer time to recover and say when you need to stop. An agreed fallback location is useful if a pull brings more enemies than expected.

Discuss loot expectations before starting: whether players are rolling for their current role, an alternate role, or a profession recipe. Explain any special goals such as a quest item so the group can decide together before reaching it.

Travel and experience

Check the entrance and flight routes, set a convenient Hearthstone if appropriate and agree whether the group will meet outside or needs help reaching the zone. If using a camp beforehand, coordinate the limited feature slots and allow a minute for the rest; see Camping.

Blizzard increased experience from dungeon enemy kills by 50% on November 8. Quest rewards and the whole run are not stated to receive that same increase. Compare the time to assemble, travel and complete objectives as well as the experience earned from enemies.

The November 6 fix for a Drowned City portal is a historical fix, not a reason to assume the portal is currently broken. If an entrance or access step does not behave as expected, verify the group’s current quest state and consult the current official notices.

Prepare for later raids

Blizzard scheduled Forever raids for December 9, after the November 4 launch. As of November 8, plan around that future opening rather than presenting raids as currently open.

The official raid overview describes the Onyxia access quest and Drakefire Amulet, with different faction routes. A character planning to raid can investigate that quest chain while leveling, while keeping dungeon practice and current access separate from the future raid schedule.

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