Blacksmithing makes weapons and armor and gives a group a camp feature.
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Learning and using Blacksmithing
Blacksmithing turns metals and stone into equipment, enhancements and useful components. Mining is a practical partner because its ore and stone feed many of the same plans.
Inspect the equipment type and requirements before spending materials on a piece; the recipient must be able to use it.
At a campsite
Blizzard’s camp article says the skill-20 Sharpening Wheel grants 6–34 Strength depending on level, exclusive with Strength of Earth Totem. Its deep-dive recap instead describes Attack Power; the published sources conflict.
See Camping for shared camp rules and feature limits.
Planning materials and practice
Mining supplies ore for bars used in metalworking. Save a working stock for recipes you can actually learn and use; compare buying bars with smelting ore yourself.
Choose equipment for your own armor and weapon needs or a group’s needs, then compare the recipe’s inputs and binding rules before investing. A specialization decision should follow the plans you can obtain; check the trainer and current requirements in game.
The unofficial WoW Forever profession planner suggests Rough Sharpening Stone at skill 1–25, Rough Grinding Stone at 25–45, and Copper Chain Belt at 45–75. Retain grinding stones for later recipes; confirm the learned plans and prices first. This is a dated planning suggestion, not a guaranteed skill gain or confirmed current trainer menu.
Further leveling and decisions
At 150–175, the client-derived plan uses Bronze Warhammers then Green Iron Bracers; around 200 it moves into mithril gear. Save grinding stones used by later plans.
For 260–300 the calculation proposes Thorium Greatsword, Inlaid Thorium Hammer and Rune Edge in sequence. These are expensive proposed crafts; the data do not prove the plans can be learned at the suggested point.
Material workflow
Keep stone as well as ore: grinding and sharpening stones have uses of their own, and some plans consume intermediate stones. Copper and bronze are early materials; iron, steel, mithril and thorium matter later. Equipment can also require leather, cloth, flux or gems.
Mining supplies metal and stone, while another crafting profession trades self-sufficiency for different output. Blacksmiths can supply rods to Enchanters. Compare the opportunity cost of each gathered bar with a usable item or sale rather than treating your own ore as free.
Choosing a specialty
Wowhead’s Forever overview distinguishes Armorsmith and Weaponsmith plans, and lists a Black Anvil for some Dark Iron plans. Review each recipe’s materials, binding, station and specialization before committing goods. A branch-specific plan does not mean every weapon or armor recipe requires that branch.
Comparing a client-derived route
A separate Forever-client calculation suggests Silver Skeleton Keys around 75–90, then Runed Copper Belt, Rough Bronze Bracers and Silvered Bronze Gauntlets. Their components include silver, copper and bronze bars plus grinding stones.
Example ingredients from the Forever client
| Recorded ability | Recorded reagents |
|---|---|
| 1 × | |
| 2 × | |
| 10 × | |
| 8 × | |
| 6 × |
Reading these examples
These are selective client-record reagent counts, not proven output, training requirements or current availability. The Recipes and Materials tabs provide more recorded relationships.
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