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Camping

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A shared campfire lets nearby adventurers combine profession-made features and prepare for the road.

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Build a camp for the group

Camping is a group preparation system: establish a camp at a suitable outdoor location, contribute features and spend one minute resting to receive their effects. Agree on the next objective before placing it so everyone has time to assemble and rest together.

A Basic Camp has three feature slots and each player may contribute one feature. The feature cooldown is shared and lasts one hour, so a group gets more value by coordinating different features than by having several people bring the same one.

Some camp effects and class buffs are mutually exclusive. Compare the actual effects your party can supply, especially before consuming a limited ingredient, and reserve a slot for the effect the group can use on the next leg.

Use a tent before the next stretch

The tent raises the rested experience pool to 5% of the experience needed for the current level when the existing pool is below that amount. It does not award experience immediately and it does not add another 5% on top of a larger pool.

For example, if the current level requires 10,000 experience, 5% is a floor of 500 rested experience. A character with less can be brought up to 500; one already above that floor does not gain another 500 from this effect. Rested experience is then used through eligible play rather than granted as an instant level gain.

If the party is leaving town for several quests or a dungeon, a tent can be useful before the departure. Players who already have a larger rested pool may value a different feature instead.

Choose and supply features

Basic Camps offer three feature slots; the November 4 community overview describes upgraded camps with five and ten. Check who can bring the useful feature for your party and what materials that feature consumes before everyone spends supplies.

The Tanning Rack is a leatherworking-oriented camp feature. Its skill requirement was changed to 125 in Blizzard’s November 6 hotfix, superseding the 140 shown in the earlier community camping overview. See Leatherworking for its material and crafting context.

A balanced small party can discuss one travel or rested feature and its preferred combat support, then fill the remaining slot according to what is actually available. The feature slot, the player contribution limit and the shared cooldown make that discussion useful even when everyone has many recipes.

Choose a contribution that is missing

ContributionProfessionUse it for
Mana WellAlchemyMana recovery; does not stack with Blessing of Wisdom.
Sharpening WheelBlacksmithingStrength; does not stack with Strength of Earth Totem.
Enchanted LuteEnchantingArmor, stats and resistance; shares an exclusion with Mark of the Wild.
Reagent BotEngineeringA vendor stop without returning to town.
Incense CandleHerbalismIntellect; does not stack with Arcane Intellect.
Camp TentLeatherworkingThe rested-experience floor described above.
LodestoneMiningMelee attack power; does not stack with Blessing of Might.
Camp ChairSkinningCritical-strike benefit; does not stack with Moonkin Aura.
Faction BannerTailoringSpirit for the appropriate faction; does not stack with Divine Spirit.
First Aid KitFirst AidStamina; shares an exclusion with Power Word: Fortitude.
Fish BowlFishingAll-stat benefit; does not stack with Blessing of Kings.

A practical three-slot stop

Ask what the party already has before placing anything. A Mage who supplies Arcane Intellect makes an automatic Incense Candle choice less useful; a character whose rested pool is already above the tent’s floor gains no additional rested pool from that floor. A useful vendor or a missing combat effect can serve the group better.

Then agree who contributes which feature, assemble safely, and let everyone complete the rest period before moving. If the tank leaves while the healer is still resting, the party has turned a preparation stop into a split pull. Place the next objective and the departure time ahead of the pursuit of every possible buff.

Inspect an upgrade as both a station and a buff. A later object may add a crafting workspace without supplying another independently stacking version of the original benefit. The individual profession guides describe materials and source limitations; the group should bring the object it can use now rather than wait indefinitely for a future blueprint.

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