DAOVERLORD

Enchanting

?
Finding a guide

Choose a topic and search by name, item, class, or place. Open a result for its full guide.

These references use Blizzard’s announcements and labeled client records. Published level ranges are guidance; announced dates do not guarantee current availability. Detailed loot, trainers and entry requirements are incomplete. Sources are in Credits.

Use the topic menu to explore guides and interactive tools. Credits are available in the footer.

Enchanting improves equipment and contributes a broad defensive camp benefit.

On this page

Learning and using Enchanting

Enchanting transforms equipment into reagent materials and applies learned enhancements to suitable gear. The profession can also make certain wands, staves and relics described in the Forever overview.

Choose the gear you want to enhance, then check the learned formula and its materials in the profession window.

At a campsite

At skill 20, an Enchanted Lute offers 28–260 armor, 0–13 to all stats and 0–22 to all resistances, depending on level; it is mutually exclusive with Mark of the Wild.

See Camping for shared camp rules and feature limits.

Planning materials and practice

Disenchanting unwanted equipment supplies enchanting materials; compare an item’s sale value with the materials you need before destroying it. Check each enhancement’s target and requirements before applying it.

Unlike a gathered-material pairing, Tailoring uses cloth and can accompany Enchanting; weigh the cloth, equipment and market value rather than assuming every crafted item is economical to disenchant.

The unofficial WoW Forever profession planner starts with a Runed Copper Rod, then suggests Inferior Stamina on bracers at 2–20 and Inferior Stamina on a chest at 20–70. Save materials for higher rods, and check the formula and suitable target before proceeding. This is a dated planning suggestion, not a guaranteed skill gain or confirmed current trainer menu.

Equipment and reagents

Disenchanting destroys an eligible item to produce materials. Compare wearing, selling or converting it first. Tailoring can supply cloth items without a gathering slot, but crafting to disenchant is economical only when the cost of cloth, thread and the expected materials support it.

Keep suitable runed rods as tools and plan for higher rods. A Forever beta-based route names Runed Golden and Runed Truesilver rods during middle progression; the guide’s later trainer instructions are not a live test.

Services and planning

Wowhead identifies equipment enhancements, oils, staves and relics in Forever. Before providing an enchant, agree on the item, enhancement and who supplies reagents. A formula or client association does not prove that it fits every slot or is currently available.

The client-derived later examples below are calculations, not observed trainer menus. Compare dust, essences and shards on your realm and check a learned formula before buying in bulk.

Rods and conflicting progression estimates

Wowhead’s November 8 Forever overview lists Runed Copper Rod as an initial craft requiring a Copper Rod and Mote of Magic. It lists Runed Silver, Golden and Truesilver rods at skill 130, 175 and 220 respectively. The site describes Dust to Motes as a learned conversion using Strange Dust.

A different beta-based Forever route recommends making Golden and Truesilver rods at earlier skills than those listed by the Wowhead overview. The conflicting source claims do not establish which current trainer requirements are correct; verify the learned rod and formula in game before following either plan.

The released-client model offers cloak, glove and boot enchants as later skill options, but assumes trainer learnability. It cannot verify when the needed formulas are offered or account for server hotfixes.

Comparing a client-derived route

The client model suggests Inferior Stamina on bracers with Mote of Magic early, then chest and bracer enhancements using Strange Dust. Another available formula can be preferable when the target and materials make it useful.

For later ranks the model lists Lesser Stamina on bracers with Soul Dust, Lesser Agility on boots and Strength on bracers with Vision Dust. These are computed examples, not verified trainer menus; the rod-threshold disagreement makes ingredient-only planning risky.

Example ingredients from the Forever client

Reading these examples

These are selective client-record reagent counts, not proven output, training requirements or current availability. The Recipes and Materials tabs provide more recorded relationships.

← All professions

Comments

Loading comments…