DAOVERLORD

Water Dungeon

?
Finding a guide

Choose a topic and search by name, item, class, or place. Open a result for its full guide.

Use the topic menu to explore guides and interactive tools. Credits are available in the footer.

On Water Dungeon floor 15, a group fights four pillars for a chance of chests.

On this page

Pillars

Reach floor 15 and coordinate damage, healing, curses and mana support.

Each pillar can award a Water Dungeon Chest; the guide describes an additional chance after the fourth dies and players return to the lobby.

Required Roles

RoleDescription
Hail of FeathersAttack boss affected by a Curse.
GrooAttack boss affected by a Curse and fas.
Cursed TunesKeep targets debuffed with Cursed Tune.You could also mor dion comlha inbetween refreshing.
mor ioc comlhaMake sure everyone in the group is being healed constantly.Don't forget to heal yourself too.
Lyliac Plant / VineyardMake sure the mor ioc comhla has mana at all times.
CurseContinuously cast your best curse spell on the targets.
fasContinuously cast your best fas spell on the targets if using Groo.

Optional Roles

RoleDescription
Frost ArrowKeep the targets slowed with Frost Arrows.This will slow down health regeneration and reduce ao sith frequency.

Boss Behaviors

BehaviorDescription
HostileAttacks on sight
DecayAttacks with cursed tunes
Strong RegenerationRegenerates quickly
SilencePrevents summons and mspg
ao sithCasts ao sith on itself when cursed
← All combat & hunting

Comments

Loading comments…