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Smithing weapons and tailoring armor increases the effectiveness and value of the item while reducing the weight. Smithed or tailored items also require a higher insight to wear or wield than the plain counterpart.
Smithed weapons may be found while hunting, or a regular sword, soori dagger, or surigam may be smithed by an aisling rogue. A rogue with higher level of Bladesmith (found by looking at her legend) has a better chance of getting higher quality items. Rogues or warriors may assist a bladesmith to help increase the quality.
A rogue, monk, or warrior who has learned the tailor skill may tailor armor. An aisling's legend reveals his Tailor level. An aisling with a higher level of tailor has a greater chance of making higher quality items. Another tailor may assist in tailoring to raise the quality of the armor.
There are four grades of smithing/tailoring, in order from lowest to highest quality, good, fine, grand, and great.
| Quality | Damage | Armor | Insight | Weight |
| Good | +2 | +1 | +2 | 80% |
| Fine | +4 | +2 | +4 | 60% |
| Grand | +6 | +3 | +6 | 40% |
| Great | +8 | +4 | +8 | 20% |
- Damage: Smithed weapons cause extra damage based on the quality of the weapon as given in the chart above.
- Armor: Tailored armor increases the armor rating of the item by the amount listed in the Armor column in the table above.
- Insight: The insight required to wear or wield item increases by the amount listed in the Insight column in the table above. There are exceptions that require more insights than expected.
- Weight: The weight of a smithed or tailored item is reduced to the amount listed in the Armor column in the table above.
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