Tailoring improves eligible armor’s protection and weight while raising its insight requirement, value, and repair cost.
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Steps
- Choose eligible armor, record its current stats and value, and accept that tailoring makes the piece perishable.
- Bring the Tailoring learnable, labor, and preferably an assistant to a supported town tailor; the assistant protects the armor on failure and improves grade odds.
- Identify the result and compare AC, weight, insight requirement, repair cost, grade, dye, and equipped death risk.
Tailoring Grade Chances
| Level Range | Destroyed | No Improvement | Good | Fine | Grand | Great |
|---|---|---|---|---|---|---|
| 0 | Common | Uncommon | Rare | Very Rare | ||
| 1-6 | Uncommon | Common | Uncommon | Rare | Very Rare | |
| 7-10 | Rare | Uncommon | Common | Uncommon | Rare | Very Rare |
| 11-13 | Rare | Uncommon | Common | Uncommon | Rare | |
| 14+ | Rare | Uncommon | Common | Uncommon |
Tailoring Benefits
| Type | Insight Increase | Armor Increase | Weight Decrease | Value Increase |
|---|---|---|---|---|
| Good | +6 | -1 | 20% | 2x |
| Fine | +12 | -2 | 40% | 4x |
| Grand | +18 | -3 | 60% | 6x |
| Great | +24 | -4 | 80% | 8x |
Exceptions
Warrior armors only increase by 3 levels per grade.
Level 1 armors only increase by 2 levels per grade.
Dyeing
The guide lists level 11, 41, 71 and 97 armor and some other pieces as dyeable.
A current or former Respected Citizen starts the dialogue and a Tailoring-skilled assistant holds the armor.

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