Prepare your character, supplies and route as you explore Azeroth.
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Choose a home and a group
Choose your faction and ruleset with the people you intend to play with. The starting choice affects which characters can normally join your party or guild; Race and class choices lists the available combinations, including Forever’s new ones.
In the starting area, follow the introductory quests to practice movement, targeting and your first class abilities. Put frequently used actions on accessible bars and read new ability descriptions as you learn them. A trainer visit can open options that are easy to miss while traveling from quest to quest.
Speak to an innkeeper to set your Hearthstone to a useful hub. Before using it, decide whether the destination is closer to your next objective or only to the place you have just finished. Check the item’s current cooldown when planning a return.
Prepare a useful circuit
At a settlement, collect quests for the same nearby area, repair damaged equipment, sell what you no longer need and make space for quest items and rewards. Bring food, drink or other supplies your character actually uses; leave room to pick up materials rather than filling every bag before departure.
On the road, discover flight points when you visit settlements. A connected flight route and an inn in the right location can make a later return to trainers, auction houses or dungeon groups much shorter. Look at the map before committing to a long journey and consider the return trip as well as the way out.
If enemies consistently overwhelm you, try a nearby quest closer to your character’s level or group with another player. New equipment, class training, food and a repaired weapon can make a practical difference without requiring an expensive shopping trip.
Professions, camping and Legacy
Press K to open the profession interface. Two primary professions can be combined with Cooking, Fishing and First Aid; gathering can supply materials to a crafting profession or provide goods for other players. See Professions and crafting before spending both primary slots.
Camping lets a group coordinate shared features during a rest. A tent can help replenish a limited rested-experience pool; Camping explains the slots, cooldown and what the tent actually grants.
Press Y for Legacy. Blizzard describes the first point as available through character level 25, a qualifying crafting profession reaching 150, or the exploration milestone. See Legacy for the distinction between account points and each character’s choices.
Plan for riding and dungeons
Wowhead’s November 8 Forever riding guide places the ordinary riding milestones at levels 40 and 60; some class-specific mount quests are separate. Set aside money for training and a mount while leveling, but use current trainer and vendor prices when budgeting.
For a first dungeon, decide who will tank, heal and deal damage, collect the quests you can complete there and agree on a meeting place. Forever’s new dungeons lists suggested level ranges and the City of Dalaran access quests.
A useful first outing
- Pick a nearby cluster of objectives and read which item or interaction each one actually needs. Decide which town you will return to afterward.
- Visit the class trainer if an available ability changes your immediate play, repair equipment, and carry food, drink, tools and reagents for the planned trip.
- Leave room for quest items. Gather on the route when it supports a profession you chose, but do not turn a short objective circuit into an unplanned crossing of several zones.
- Before returning, check whether several turn-ins or one useful training stop can be combined. Use the return trip to prepare the next outing instead of repeating the same empty journey.
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