DAOVERLORD

Special Zone

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Game versionsSNES · North America
Include editions

Course and exit checklist for Special Zone.

On this page

Route

Courses in this region: Gnarly, Tubular, Way Cool, Awesome, Groovy, Mondo, Outrageous, Funky. See the ordinary destination and alternate routes for how these connect.

Course notes

Gnarly: Climb vines and work around the blocks and Paratroopas. Explore pipes carefully and keep a cape in reserve for difficult jumps.

Tubular: Use the P-Balloons to stay airborne and collect the next balloon before the current effect ends. Dodge Chucks, lotus projectiles and pipe plants.

Way Cool: Use the ON/OFF switch to control the route of the moving platform. Stay on the platform and change its path before it reaches a dangerous end.

Awesome: Control your momentum on the slippery ground and watch Koopas and Rexes. Leave room to stop before gaps and enemies.

Groovy: Move past Volcano Lotuses, Pokeys and Chucks. A Yoshi or star can help clear groups of enemies, but check the ground ahead.

Mondo: Use the changing water level and flying platform to cross the course. Watch the Hammer Brother and avoid being trapped as the water rises or falls.

Outrageous: Advance cautiously past Wigglers, Bullet Bills and fire hazards. Use a cape to manage airborne threats and keep a reserve power-up.

Funky: Watch the timer and collect the green berries with Yoshi for extra time. Continue across the long course to the final goal.

Checklist

Gnarly — one exit

Tubular — one exit

Way Cool — one exit

Awesome — one exit

Groovy — one exit

Mondo — one exit

Outrageous — one exit

Funky — one exit